
The quotation marks ", ‹ › and 〟do not display correctly. Please ignore the issue and translate normally.
News item "New fall TV programming will focus on 's rebuilding" (newsitem_construct63_1) will appear on the newspaper as "Stars Dance For Vets!" (newsitem_construct62_2) instead of "Fall TV Revealaed!" (newsitem_construct63_2). The license (As stated in License.md) is CC-BY-NC-ND. Republia Times was created by Lucas Pope the original website is here:
'Games for Change Awards Finalists Announced'.
^ 'Play | The Republia Times | Games for Change'. 'The Republia Times and Sword & Sworcery highlight this week's Best of Indie Games'. 'Paul Dacre Simulator: The Republia Times'. 'Increase Loyalty To Your Government In This Game.
However, in Papers, Please the country is landlocked, which is not the case in this game.
^ Republia later appears as one of several fictional countries in Pope's game Papers, Please. The Republia Times was nominated in two categories in 2013's Games for Change Awards, for 'Best Gameplay' and 'Most Significant Impact Developer'. According to Games For Change, the game has brought real results: Since launching in March of this year, the game has generated donations worth $342,316 and has given away 192,328 books and surgeries worth $118,040. Completing another part of the game leads Johnson & Johnson to pay for life-changing surgeries for women who can’t afford them. For example, if a player completes one part of the game, the Pearson Foundation will donate books to children in the developing world. The game was designed to help movement’s message reach a wider audience, touching people who had never heard of the book or the campaign.In the Half the Sky game, players cause real-world changes just by playing in the virtual world, thanks to partnerships with foundations and NGOs. The book is about the obstacles women and girls face in the developing world.The book and the that stemmed from it seek to end the oppression of women worldwide. Half the Sky Movement: The GameLast year, New York Times columnist Nicholas Kristof commissioned Games for Change to create a game based on “,” the book he co-authored with.